March 7 2022
News,Regional/County Profiles,Software/Gaming/IT

Capital Region Digital Gaming Cluster Adds Jobs, Blockbuster Games & Esports Facilities


  • 24 studios
  • 513 workers
  • Large studio employment up 5.5% to 460
  • New fast-growing studio: Rushdown Studios
  • 352 students in game design & development programs
  • 346 students playing in national collegiate esports leagues
  • New esports facilities coming to UAlbany, RPI


ALBANY, NEW YORK – The Capital Region’s Digital Gaming Cluster continues to expand in 2022. Not only has large studio employment increased, the region’s esports footprint is getting bigger with HV Gamer Con returning to the Albany Capital Center this month and new gaming facilities coming to several local colleges and universities, including a 4,000-square-foot, state-of-the-art arena at the University at Albany, according to the Center for Economic Growth’s 2022 Capital Region Digital Gaming Cluster Survey.

“CEG, together with our academic, industry, regional and NYS partners, markets the Capital Region as a rapidly expanding game development cluster where talented individuals, independent studios and large established studios and publishers can achieve their goals in a compelling and collaborative region,” said CEG President and CEO Mark Eagan. “With the proliferation of AI, simulation and game application to industries well beyond games purely as entertainment, our Capital Region Digital Gaming cluster is poised for additional dynamic growth as we emerge from the pandemic.”

Cluster Performance

As of January 2022, seven large studios (>12 employees) in the eight-county region had 460 employees – up 5.5 percent over the year.1 When this large studio employment is combined with 53 employees, volunteers, interns and contractors at the region’s 17 independent studios (<12 workers), the Digital Gaming Cluster’s size totaled 513 workers. Eleven studios reported hiring plans for the next 12 months.

At the same time, the region has 352 students enrolled in game development programs. There are also 346 students playing in national collegiate esports leagues. To accommodate these growing ranks of gamers and game designers, UAlbany will build a 4,000-square-foot, state-of-the-art facility featuring 48 high-performance gaming PCs, 18 consoles, and a broadcasting and media creation room. Located in the heart of UAlbany’s uptown campus, the arena will be in proximity to the campus center, dorms, dining, parking and transportation. The project is currently in the design stage and the facility is scheduled to open in the fall of 2023.

Rensselaer Polytechnic Institute and Siena College are planning new or upgraded esports facilities. This follows Russell Sage College’s opening of new state-of-the-art esports arena last fall.


Large Studios

The region’s large studios continued to develop and support blockbuster games. Velan Studios last year released its second title, Knockout City, which was nominated Online Game of the Year at the Academy of Interactive Arts and Sciences’ DICE awards. Also in 2021, Blizzard’s Albany studio, formerly known as Vicarious Visions, launched Diablo II: Resurrected. That brought a remastered version of the classic game to PC and consoles and achieved the highest recorded first week sales of any remaster from Activision Blizzard. In Saratoga Springs, PUBG Madglory worked on a major initiative to release PUBG as a Free to Play (F2P) game last January.

“We’ve always enjoyed growing our studio in the Capital Region not only because it’s where many of us grew up and feel at home, but because we can attract the best talent in the industry from local colleges and universities. The benefits of the quality of life for our team and cost of living, enjoying four seasons a year, and the comradery in the growing creative and technology industries here make operating our game studio in the Capital District a win-win,” said PUBG Madglory Director of Operations Clarke Foley.

Big large studio news from the past year and for the year ahead includes:


In 2021, Vicarious Visions officially merged with Blizzard Entertainment as a development team based in Albany fully dedicated to Blizzard games. They successfully launched Diablo II: Resurrected in 2021, bringing a remastered version of the classic game to PC and consoles and achieving the highest recorded first week sales of any remaster from Activision Blizzard. The Blizzard team in Albany will continue development on various games in 2022, including Diablo II: Resurrected and Diablo IV.

In 2021, this Troy studio launched its second title, Knockout City, which was nominated Online Game of the Year at the Academy of Interactive Arts and Sciences’ DICE awards. Over the next 12 months, Velan plans to make several “huge” announcements.

This Saratoga Springs studio’s parent company, Krafton Game Union, recently made its IPO on the Korean Stock Exchange in August 2021. PUBG MadGlory worked on a major initiative to release PUBG as a Free to Play (F2P) game in January 2022. This effort involved creating new content for a Commemorative Pack, PUBG Plus program, new events, and new rewards. PUBG is now free for all players on PC/Steam, Xbox, Playstation, Stadia, and mobile. PubG MadGlory recently hired 25 new employees.

Amazon Web Services recently highlighted how Warner Bros. Games New York “builds the centralized online platform used by all Warner Bros. Games studios to connect millions of players online on Amazon Web Services (AWS). The backend platform, named Hydra, uses Amazon Elastic Compute Cloud (Amazon EC2) and Amazon GameLift to enhance online player experiences with services for social media, multiplayer gaming, in-game economies, and more.”

In the last 12 months, 1st Playable completed a to-be-announced console game, and it completed a game for a National Institutes of Health (NIH) study. The Troy studio made games for cake decorating and DJ role playing. Over the next 12 months, 1st Playable will complete a new console game, plus other mobile and social impact games.

Over the last 12 months, this Troy studio doubled in size and client amount. WolfJaw expects to increase in size by at least 75 percent over the next 12 months.

Jahnel’s digital gaming unit over the last 12 months reaped $16 million in revenue and is serving six different studios/logos with active projects. Over the next 12 months, the Schenectady company plans to hire more development/engineering workers and grow a significant number of new clients/projects.  


“The Capital Region has an amazing pool of seasoned workers driven by a vibrant community of existing developers as well as having tons of up-and-coming talent from local universities.  The quality of life that the region affords our employees is unparalleled and makes for a great balance between livability and a stimulating environment,” said Velan President Guha Bala.

“Albany is a great location for many outdoor activities such as biking, hiking, or skiing. It’s also home to a variety of entertainment venues, restaurants, and recreation. Our employees enjoy a low cost of living relative to more metropolitan areas and the region boasts several fantastic public school districts. There’s truly something for everyone in and around New York’s Capital Region,” said Simon Ebejer, Blizzard’s vice president of operations for the Diablo franchise.


Indie Studios

The region’s large studio class is poised to expand with the October 2021 launch of the rapidly growing Rushdown Studios in Ballston Spa. Led by Kirk Becker, a longtime software engineer for PUBG MadGlory, Rushdown provides major gaming companies with solutions for multiplayer games.

“The region has proven that we can build genre defining video games. This is a place where game devs can have a better quality of life than in LA or NYC. Get paid well for what you love doing and have something to show for it,” said Becker. He added that in 2022, “We will get a physical location for an office and have the best company culture of any of the gaming companies in the region.”

In addition to Rushdown Studios, several other local indie studios have either emerged or released their first games. The Eco Resilience Global Games Research Group released its first augmented reality app, Algae Bloom Dynamics. Aestronauts in Troy formed and released Tempo, a single-player rhythm game. Nonage in Clifton Park released its first game, PowerBots Retro.

Big news from the past year and for the year ahead includes:


This studio was formed in October 2021, and it is working on five different games. Some of the games Rushdown works on are the top games in their genre and have millions of players. In 2022, Rushdown is looking to get a physical location. The studio is looking to hire 10 or more employees over the next 12 months.

This Delmar solo studio’s Katana ZERO, which launched on Xbox in October 2020, reached 40,000 Steam reviews. In the next 12 months Askiisoft will be releasing another game and finishing downloadable content (DLC) for an existing one.

This RPI startup over the last 12 months completed a playable internal build of its game, Super Upbeat. A playable external build is planned for 2022.

Queenship in Troy received a Statewide Community Regrants grant from the Arts Center of the Capital Region to continue their work on The Shadowcross: A Tale of Inner Darkness. The studio recently began shipping Open Spaces SE (Standard Edition), which features massive art improvements and expanded storylines in its original debut game. Queenship also expects to be signing a publishing deal for Open Spaces SE for console, as well as shipping it for Steam.

This Troy studio produces Unity and Oculus assets, games, and tutorials. Its YouTube channel reached more than 450 subscribers and is shooting for more than 1,000 in 2022. Clockwork recently released a major update to its non-player character (NPC) NPC Populator (asset for Unity): The studio is looking to create new artificial intelligence assets for the Unity Asset Store.

CAGE last year released Sherwood Extreme.

This Troy studio’s Boomerang X last summer launched on Nintendo Switch and PC.

ToothPike took part in a Steam game festival, released 22 weeks straight of public beta builds. This Niskayuna studio released its game, Load Roll Die, on Steam last October. ToothPike is working on a number of experimental projects and prototypes.

This Schenectady studio made major progress on VRPD, a virtual reality de-escalation training for police. It is now a multi-user experience. Catapult held four community conversations for VRPD and implemented feedback from community members and police. In the next 12 months, the studio will launch VRPD as an official police training tool.

This RPI startup last year released its first augmented reality app, Algae Bloom Dynamics, on the iOS App store. Eco Resilience is close to releasing globally on Google Play app store. In 2022, it plans to release The Aquatic Messenger VR on Steam. The studio also plans to complete a permanent game installation at the Echo Museum in Burlington, Vermont.

Within these past 12 months, this new Troy studio developed and released its most popular title, Tempo, a single-player rhythm game that offers an audiovisual arcade experience to test speed and accuracy. Tempo reached Top-5 on Steam’s Trending and is reached over 50,000 downloads in its first month. In the next 12 months, Aestronauts will develop a second title.

In 2021, this Clifton Park solo studio released its first game, PowerBots Retro, in early access on Steam. It launched social media features in open beta and created a custom website framework. In 2022, Nonage will continue game development and continue to develop and support the social media system and upcoming e-commerce features.

This new solo studio in Troy is developing an episodic turn-based strategy game, Sky of Embers, with a cast of exciting recruit-able characters. The game’s soundtrack is complete and its art is in production now. In 2022, Superset Interactive expects to complete engine development and release at least the first two or three episodes as part of their first game.

Formed in December 2021, RnD’s Nuts released its demo of Rerolling Knights on in January 2022 and got over 10,000 plays in a week. Comprised of two developers in Albany and Burlington, the studio plans to fully release Rerolling Knights on mobile and Steam.

In February 2022, (Just) Jordan, a solo Troy studio, released on Steam its demo of You Are not Bunnygirl, a role-playing game (RPG) about self-care and robots.



In 2021, CEG launched to showcase the region’s digital gaming assets to attract investment, new studios and talent.  In 2022, CEG will be building out the GameOnNY website, turning it into a more in-depth portal. It will encourage game studios and developers to invest in or relocate to the Capital Region.

CEG will continue to promote the Capital Region Digital Gaming Cluster at industry events throughout North America, including PAX East in Boston in April and the Montreal International Game Summit (MIGS) in November.


Talent Pipeline

The Capital Region’s game development talent pipeline is also expanding. As of this spring semester, there are 237 students enrolled in game design and development programs at RPI, UAlbany and SUNY Schenectady. There are also 79 students enrolled in Capital Region BOCES’ two-year sequence in Game Design and Implementation.

U.S. News and World Report recently ranked RPI’s Games and Simulation Arts and Sciences (GSAS) program as the seventh Best Undergraduate Game Design Program in 2022. In May 2021, RPI graduated its first cohort of master’s degree students in the Critical Game Design graduate program. RPI has new fellowship funding opportunities for master’s degree students in Critical Game Design. The GSAS program will open a new immersive environments and virtual reality lab for teaching and research on campus. The university also plans to re-open its performance motion capture facility, which has been on pause during the pandemic.

“The Capital Region has a wealth of talent, great quality of life, affordable cost of living and doing business, and a dynamic and supportive community,” said GSAS Director Ben Chang.

The University at Albany’s College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) last August launched a Game Development & Design bachelor’s degree program. The university is also looking to establish a Game Design and Development minor.

“Not only is the Capital Region establishing itself as a destination for talented game designers, developers and companies from throughout the world, it is a wonderful place to live. Proximity to major cities, transportation hubs and resources designed to accelerate growth in digital gaming and related technologies compliment an affordable cost of living, wonderful schools, cultural arts, outdoor and nature activities and a region rich in history. It is clear why so many people have decided to live and work here,” said Michael C. Leczinsky, a CECH professor of practice.

SUNY Schenectady is revising its Programming for Game Design A.S. degree program and convening a new Advisory Board. The college is also in the process of joining the Unity Academic Alliance so that students can work toward Unity certification. Unity is the industry-standard engine for 2D and 3D game development and Unity certification ensures employers and transfer institutions that a student is qualified to use the tool to create games. It validates students’ skills and signals to employers that students have achieved a certain skill level.

“There are many advantages including the fact that we are close to Montreal, a big advantage for upstate students. There is a new and expanding gaming hub right here in the Capital Region, one whose job prospects continue to look strong,” said Eileen Abrahams, SUNY Schenectady’s dean of the Division of Liberal Arts.

Capital Region BOCES is preparing to expand the capacity of its Game Design & Implementation. The program currently has 79 students at the Center for Advanced Technology in Rotterdam. When the program will grow to 95 students when it moves next fall to BOCES’ new Career & Technical Education facility in Albany.



HV Gamer Con, the largest esports event in the region, will return to the Albany Capital Center (ACC) on March 19 and 20. This will be the first in-person Eastern College Athletic Conference (ECAC) tournament at the ACC since its inaugural event in 2019.

“We are thrilled to have our ECAC Esports Championships return to the Albany Capital Region again this year at HV Gamer Con,” said ECAC CEO Dan Coonan. “The ranks of our ECAC intercollegiate esports conference have grown to 130 schools nationwide, including 800 teams and 4,000 competitors, and we now span coast to coast and into Canada. But no region within our footprint is more welcoming or better equipped to stage our in-person championships than the Capital Region. We are so appreciative of the support we receive from the State of New York, and we attribute so much of our enormous success as an intercollegiate esports conference to that relationship.”

There are 346 local students playing in national collegiate esports leagues, such as the ECAC, National Association of Collegiate Esports (NACE) and National Esports Collegiate Conference (NECC). UAlbany plans to build a new, expanded, state-of-the-art facility at its uptown campus to coincide with the growth of esports program. RPI’s student esports club is currently fundraising for a new esports room in the Student Union with plans to launch within the next 12 months. Siena also plans to upgrade its esports facilities at the college’s Marcelle Athletic Complex.

Capital Region college and university esports that participate in the ECAC include UAlbany, The College of Saint Rose and RPI. Russell Sage College’s  esports team last year started competing in the NACE League, and Siena College’s team last month joined the NECC. UAlbany esports recently created five new merit scholarships.

The region’s SUNY schools (UAlbanySUNY AdirondackSUNY Schenectady, Columbia-Greene Community College, and Hudson Valley Community College) compete in the SUNY Esports league. Last December, the first NYS High School Esports Championship in Rocket League was held at the UAlbany eSports arena in conjunction with Capital Region BOCES and the Northeastern Regional Information Center (NERIC).



1 CEG conducted this survey in January 2022, with 19 of 24 known active studios responding. When possible, for several studios from which responses could not be obtained, CEG estimated their number of workers by tallying people listed on LinkedIn as currently working for them. The threshold for “large studios” was changed from 15 to 12 employees to better reflect studios with full-time employees. For the large studio 2022 headcount and year-over-year change, Jahnel Group has replaced ZephyRx, which in 2021 outsourced its digital gaming operations to 1st Playable Productions.


About CEG

The Center for Economic Growth (CEG) is dedicated to driving economic growth in New York’s eight-county, 1.1-million-person Capital Region. As the nonprofit regional economic development organization, we do this by attracting investment and talent; growing manufacturing and workforce capabilities, leveraging industry clusters, and developing the entrepreneurial ecosystem. We serve as a catalyst and work with partners and stakeholders to prepare the region to compete and move high-impact strategies and projects forward. An affiliate of the Capital Region Chamber, CEG is supported by investors in business, government, education, and the nonprofit sectors who are committed to sustainable economic growth and shared prosperity. For more information on CEG, visit





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